Abstract
Recently, a methodology has been proposed for boosting the computational intelligence of randomized game-playing programs. We modify this methodology by working on rectangular, rather than square, matrices; and we apply it to the Domineering game. At CIG 2015, We propose a demo in the case of Go. Hence, players on site can contribute to the scientific validation by playing (in a double blind manner) against both the original algorithm and its boosted version.
| Original language | English |
|---|---|
| Title of host publication | 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 : Proceedings |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 530-531 |
| Number of pages | 2 |
| ISBN (Electronic) | 9781479986217 |
| DOIs | |
| Publication status | Published - 2015 |
| Externally published | Yes |
| Event | 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 - Tainan, Taiwan, China Duration: 31 Aug 2015 → 2 Sept 2015 |
Conference
| Conference | 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 |
|---|---|
| Country/Territory | Taiwan, China |
| City | Tainan |
| Period | 31/08/15 → 2/09/15 |
Bibliographical note
Publisher Copyright:© 2015 IEEE.