User experience on mobile video appreciation : how to engross users and to enhance their enjoyment in watching mobile video clips

Wing Kuen, Eric SEE-TO, Savvas PAPAGIANNIDIS, Vincent CHO

Research output: Journal PublicationsJournal Article (refereed)

21 Citations (Scopus)

Abstract

In the past few years consumers have enjoyed consuming video content on a growing number of devices including the traditional television, personal computers, mobile phone and tablets. Each device has its own technical attributes and associated consumption characteristics. This research examines the differential effects of user experience on engagement during video consumption in the mobile and desktop environments. We have experimented with different situations related to the genre, the sequence of playing, the extent of interruption, the timing of the interruption, and length of the video clips. Our model was quantitatively tested, with 270 users taking part in a between subject experiment. In the mobile environment, our results provide evidence that sensory experience is a significant factor for enjoyment and engagement with the video, while emotional response is not. The reverse is true for the desktop environment. Learning curve factors work differently in the two environments. User enjoyment and engagement are significantly moderated by learning curve factors in the mobile environment only. The result is robust as it is true for both previous learning (usage experience with the device), and on-the-go experience (sequencing of video clips). Attention span only affects engagement and enjoyment in the desktop environment. Outside interruption only affects engagement and enjoyment in the mobile environment. Our findings can inform commercial practices on the video design and user interface, and also enhance our understanding of the contextual dependency of the theoretical concept of engagement in mobile entertainment. © 2012 Elsevier Inc.
Original languageEnglish
Pages (from-to)1484-1494
Number of pages11
JournalTechnological Forecasting and Social Change
Volume79
Issue number8
DOIs
Publication statusPublished - 1 Oct 2012
Externally publishedYes

Fingerprint

Television
Mobile phones
Surgical Instruments
Personal computers
User interfaces
Experiments
Learning Curve
Equipment and Supplies
Cell Phones
Microcomputers
Enjoyment
User experience
Tablets
Learning
Research
Factors
Interruption

Keywords

  • Engagement
  • Enjoyment
  • Flow theory
  • Mobile video
  • Satisfaction
  • User experience

Cite this

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abstract = "In the past few years consumers have enjoyed consuming video content on a growing number of devices including the traditional television, personal computers, mobile phone and tablets. Each device has its own technical attributes and associated consumption characteristics. This research examines the differential effects of user experience on engagement during video consumption in the mobile and desktop environments. We have experimented with different situations related to the genre, the sequence of playing, the extent of interruption, the timing of the interruption, and length of the video clips. Our model was quantitatively tested, with 270 users taking part in a between subject experiment. In the mobile environment, our results provide evidence that sensory experience is a significant factor for enjoyment and engagement with the video, while emotional response is not. The reverse is true for the desktop environment. Learning curve factors work differently in the two environments. User enjoyment and engagement are significantly moderated by learning curve factors in the mobile environment only. The result is robust as it is true for both previous learning (usage experience with the device), and on-the-go experience (sequencing of video clips). Attention span only affects engagement and enjoyment in the desktop environment. Outside interruption only affects engagement and enjoyment in the mobile environment. Our findings can inform commercial practices on the video design and user interface, and also enhance our understanding of the contextual dependency of the theoretical concept of engagement in mobile entertainment. {\circledC} 2012 Elsevier Inc.",
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User experience on mobile video appreciation : how to engross users and to enhance their enjoyment in watching mobile video clips. / SEE-TO, Wing Kuen, Eric; PAPAGIANNIDIS, Savvas; CHO, Vincent.

In: Technological Forecasting and Social Change, Vol. 79, No. 8, 01.10.2012, p. 1484-1494.

Research output: Journal PublicationsJournal Article (refereed)

TY - JOUR

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