TY - JOUR
T1 - Virtual test-driving : the impact of simulated products on purchase intention
AU - PAPAGIANNIDIS, Savvas
AU - SEE-TO, Eric
AU - BOURLAKIS, Michael
PY - 2014/9
Y1 - 2014/9
N2 - This paper studies a number of key determinants of users[U+05F3] experience and engagement when driving a simulated car model, the outcome of this engagement in relation to enjoyment and satisfaction and the role of user satisfaction in purchasing the actual product. We test a holistic model using an experimental quantitative approach. Our analysis suggests that hedonic experience may create higher levels of engagement among users of the simulated car. Enjoyment and engagement were found to positively influence user satisfaction while driving the simulated car. In turn, user satisfaction with the simulated car was found to positively influence purchasing intention for the actual car. Our work has shown how a simulation based on widely available technologies can provide a foundation for the development of a relationship between a user and the simulated product. Consequently, our research findings have significant theoretical and practical implications beyond the auto-manufacturing industry, as experiencing simulated products can play an important role in the context of electronic commerce. This is especially true given the increasingly important role 'experience' plays in electronic marketing. © 2014 Elsevier Ltd.
AB - This paper studies a number of key determinants of users[U+05F3] experience and engagement when driving a simulated car model, the outcome of this engagement in relation to enjoyment and satisfaction and the role of user satisfaction in purchasing the actual product. We test a holistic model using an experimental quantitative approach. Our analysis suggests that hedonic experience may create higher levels of engagement among users of the simulated car. Enjoyment and engagement were found to positively influence user satisfaction while driving the simulated car. In turn, user satisfaction with the simulated car was found to positively influence purchasing intention for the actual car. Our work has shown how a simulation based on widely available technologies can provide a foundation for the development of a relationship between a user and the simulated product. Consequently, our research findings have significant theoretical and practical implications beyond the auto-manufacturing industry, as experiencing simulated products can play an important role in the context of electronic commerce. This is especially true given the increasingly important role 'experience' plays in electronic marketing. © 2014 Elsevier Ltd.
KW - Engagement
KW - Enjoyment
KW - Product authenticity
KW - Product simulation
KW - Purchase intention
KW - User experience
UR - http://commons.ln.edu.hk/sw_master/6164
UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-84905989673&doi=10.1016%2fj.jretconser.2014.02.010&partnerID=40&md5=f36eb8956cfb68efe3492a09d5508cb6
U2 - 10.1016/j.jretconser.2014.02.010
DO - 10.1016/j.jretconser.2014.02.010
M3 - Journal Article (refereed)
SN - 0969-6989
VL - 21
SP - 877
EP - 887
JO - Journal of Retailing and Consumer Services
JF - Journal of Retailing and Consumer Services
IS - 5
ER -